Vampire Wedding
Dustin Irvine
INNISTRAD
Description

This midnight wedding takes place under a full moon, its lunar beams breaking through intermittently cloud covered sky shining down on the Voldaren manor gardens. Silver lanterns glowing a matching tone to the natural lunar light illuminate the procession area. A blood red rug stretches down the isle, framed by dozens of elegantly dressed vampire attendants standing patiently.

Waiting at the end of the isle is no groom, but instead a large golden chalice, etched with dozens of rubies beside a shinning black coffin box with platinum latches.

Olivia Voldaren
Human vampire
Charming, sinister, apathetic

Dressed in a beautiful, pristinely white, ballgown-style wedding dress Lady Olivia Voldaren is a striking vampire to behold. Her skin, only slightly less white then her dressed, her neck draped with an intricate golden, blood red ruby necklace. Her eyes, an equally vibrant red that mesmerized at the slightest glance. Her pitch black, wavey hair flowing down toward her waist, intensifying the contrast and allure.

192 HP
18 AC
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
19 (+4)
Skills:CLAW ATTACK +8BITE +9PERSUASION +9DECEPTION +9PERFORMANCE +9
Saving Throws:CONSTITUTION +7CHARISMA +9
Speed:40ft, 30ft flying
Immunities: necrotic
Resistances: fire, radiant
Undead Healing
You are considered immune to necrotic damage. When you would take necrotic damage, you are healed for that amount instead.
The natural decay of death improves your constitution, healing you for the value of your constitution score each turn.
Voldaren Vampiric Magic
The magic that fuels the Voldaren family vampirism is unique in its characteristics.
1. Voldaren vampires cannot transform, but instead are granted the ability to fly at will with a speed of 30ft.
2. Voldaren vampires garner an affinity for fire magic, gaining resistance to fire damage and the ability to innately cast the following spells:
(At will) Fire Bolt, Hellish Rebuke, Flaming Hands
(3/day) Scorching Ray, Fireball
(2/day) Fire Shield, Wall of Fire
(1/day) Immolation, Investiture of Flame
3. Voldaren vampires are unaffected by a stake through the heart, outside the normal damage this attack would do.
4. Voldaren vampires are exceptionally quick, improving base movement speed by 15ft and granting a legendary action that can be used for a second reaction or to cast an additional spell.
Voldaren Bite
The Voldaren vampiric bite is unique from vampires, and is said to feel like having your blood lit on fire. The vampire makes a charisma-based attack as you draw in your pray, +9 to hit. On a successful hit, you deal 1d4 piercing damage, 3d6 fire damage and 3d6 necrotic damage. They heal for the necrotic damage dealt.
If a creature is reduced to 0 HP from this attack will burst into flame, dealing 1d6 damage each turn until put out or the body is consumed by the flames. If the body is makes it through a full night, it will raise as a vampiric thrall, more monster than humanoid.
Claw Attacks
You can use your action to make 2 claw attacks, +8 to hit and dealing 2d6 + 3 magical slashing damage
Superior Vampire Weaknesses
1. You take 20 radiant damage each turn you are in direct sunlight
2. You take 10 acid damage if you start you turn in flowing water
Perimeter Patrol

Long before the party can reach the wedding, they must first make their way through the patrolling regiment of vampire warriors who defend this abominable occasion. The patrols are groups of three, four groups are circling the area such that a group passes by every minute. There is also a pair of warriors stationed at every entry point into the ceremony.

See the Vampire Dominion Roads in the sources section for stats.

Dark Resurrection Ritual

Returning an undead creature back to undeath is some of the most mysterious and darkest magic one could pursue. The secrets are further suppressed by the truth that most undead creatures are vanquished with the intent to never have them return. The only creatures with structure and desire to persist these spells are the undead with a sense of lineage and the magical potency to perform such magic. The Voldaren and Markov vampires of Innistrad are two such families.

The ritual requires the following components:

1. A celestial steal chalice. This alloy can be created by taking iron ingots formed by drawing the iron out from demon blood and gold ingots blessed by well-intentioned cleric and creating melting them together

2. Eight litres of blood from an angel who serves a well intentioned deity or archangel.

3. A potent artifact belonging to the person to return to undeath, or alternatively their corpse.

The ritual requires the blood be poured into the chalice. It does not matter if the chalice is large enough to hold the blood, only that it is poured. An incantation must be performed while the pouring is done. After the pouring is finished, you must feed some of the blood to the corpse or place the potent artifact in the chalice. The artifact will be consumed by the ritual and will deteriorate as it enters the blood.

Family Attendants (Layer Action)

If combat breaks out, each turn on the bottom of initiative 20 the party is swarmed by the powerful vampire guests. Each party member is the target of a +6 melee attack that deals 1d8 + 3 magical slashing damage.

A party member can avoid being the target of these attacks with a bit of creative thinking. For example, they might produce a source of sunlight that would stop the guest vampires from wanting to strike at them.

Voldaren Family Necklace

This beautiful golden necklace with its large ruby necklace as the following effects for a creature who attunes to it:

1. +1 to AC

2. Radiant immunity, or resistance if the attuned creature is vulnerable to radiant damage.

This necklace was created by a pious preacher of the hope and Avacyn, They fell in love with a Voldaren family member and conferred upon them this necklace both as a token of their affection and means to allow their beloved to endure the sun without perishing. The preacher, despite being in relation with an eternal vampire could not bring themselves to embrace vampirism themselves and eventually passed on. The necklace has been a treasured Voldaren heirloom ever since.

Markov Ritual Chalice

The Markov ritual chalice is made from celestial steal chalice. This alloy can be created by taking iron ingots formed by drawing the iron out from demon blood and gold ingots blessed by well-intentioned cleric and creating melting them together

This chalice was used by the Markov family in the ritual that originally created vampirism. It is extremely valuable to collectors or do notable vampire families with enough power and status to know of its existence and significance.

The alloy itself can be used to create magical items the confer properties of both demonic and celestial creatures.

1. Armor made from it can give resistance to or some combination of radiant, necrotic, cold, fire, or lighting damage

2. Weapons made from it can deal additional radiant, necrotic, cold, fire or, lightning damage. Alternatively, weapons could deal a combination of damage types. ei) A short sword that deals necrotic damage primarily and a bonus d6 of radiant damage.

3. Items made from it commonly give advantage on saving throws of magical spells and effects.

Additional References

- Vampire Dominion Roads from Adaptive Dungeons

- Fire Bolt from D&D Beyond

- Hellish Rebuke from D&D Beyond

- Burning Hands from D&D Beyond

- Scorching Ray from D&D Beyond

- Fireball from D&D Beyond

- Fire Shield from D&D Beyond

- Wall of Flame from D&D Beyond

- Immolation from D&D Beyond

- Investiture of Flame from D&D Beyond